First In-Development Build Uploaded (v1.0.0)


We uploaded a thing!

We're thrilled to announce the release of our game's first build - a significant milestone for us and the first of many updates to come. Our goal is to roll out regular updates that will enhance the game by introducing new features, such as a level editor for players, and more complex levels arranged by stages. Additionally, we’re focusing on quality of life improvements, including gamepad support and a better menu system, alongside more comprehensive scores/metrics tracking. 

For our Linux users, we're excited to share that a Linux build is in progress. While the game currently compiles under Linux, we're addressing the typical distribution challenges and look forward to bringing you a smooth experience.

We’re aware that this initial release may have some bugs, and our team is committed to fixing these as they come to our attention. In the meantime, we’re working on a couple of devblogs that will shed light on our level design and testing process, as well as discuss future game features we’re excited to explore.

This first build is just a glimpse into the core gameplay loop we’re aiming to refine and the game design philosophy we embrace. We hope it offers a solid impression of what we're building towards. If you're an artist who'd like to help drive the aesthetic of this game and think you could contribute to our adventure contact us over on Discord: nebulousremote


Thanks for reading, and enjoy your day! Bambo out!


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